![]() ![]() "Super Mario World" (or all 360-degrees games) was one game which is very hard to play with. the 4-Way "Buffalo SNES" controllers I use, are also having a lack in reflecting diagonal moves. When I start with playing games in Retropie I soon found out that e.g. I remember games (C64 mostly) where diagonal moves are often being the thing costing you your last life before reaching the next savepoint (if there where any). Does this make sense ? Well it became a valid theroy for me after 32 years in gaming. a move to the left instead an "up-and-left" (diagonal) and is not recognizing the sceond button being pressed shortly after the first one. every obstacle run in the game "Decathlon" and the joystick survived more than one game (and if one of the switches failed, it was an easy one to fix it or replace it by yourself).īack to topic: When doing a diagonal move, technically two switches should be pressed at the same time by moving the Joystick.Ī theory: One of the switches is (in most times) pressed milliseconds earlier then the other. ![]() With this stick, you where able to win e.g. Later on, the first Joysticks with so-called micro-switches where showing up and the most popular (and reliable) one was the "Competition Pro". The old Atari joysticks where "working" like this. In early times there have been even Joysticks working with just two pieces of metal per direction, being pressed together by moving the stick. As shown on your photo, movement by a joystick was (and is) always done by 4 switches (left,right,up and down). Sine the very beginning of my gaming career (1984) making diagonal moves with Joysticks always has been a let's-call-it "tricky" issue ( to not use the f*-word. ![]()
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